HxHippy
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A Fully Loaded Cybertruck for Project Zomboid
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  • #Guide

A Fully Loaded Cybertruck for Project Zomboid

HxHippy3 min readUpdated

Project Zomboid's cars run on gas, make noise, and break bones when you hit something hard. This one doesn't.

Plowing through a road full of zombies

It runs on a battery

There's no gas tank. The dash gauge shows charge. Gas cans and pumps don't work on it.

It barely uses anything while idling, drains faster the harder you drive, and puts a little back when you slow down. The heater and headlights cost a bit extra.

Charge it off a generator

Park within 12 tiles of a running generator, right-click the truck, and pick Plug in to charge. A full charge takes about 10 in-game hours and burns half a generator tank. While the grid is still up, you can plug in next to a powered building for free.

Plugged in next to a generator

Start the motor and the cable comes out on its own.

Built to plow

  • Quiet. Engine loudness is 20. The vanilla SUV is 100. Zombies a block away don't hear you coming.
  • Plush cabin. Crashes and zombie impacts can't hurt anyone inside. No fractures, no deep wounds, no glass in your skin.
  • Armored glass and stainless panels. The glass is 30 times tougher than vanilla against weapons, the panels 12 times, and both soak up 90% of zombie hits.
  • Off-road. Brush and grass barely slow it down.
  • Top-tier parts. Modern tires, brakes and suspension, a HAM radio, four seats, and a big locking vault in the back.

Doors, hood and glass come off like any other car

Bolt on the apocalypse fittings

The truck comes stock. Craft the fittings under Metalworking and install them from the mechanics screen with a wrench and a screwdriver.

  • Blade kit (Mechanics 4, Welding 4). Saws along the rockers, behind the rear wheels and across the front bumper. The driver spins them up from the V menu. Any zombie that touches the truck gets shredded, bodies stop costing you speed, and ordinary trees in your path come down for the wood. Giant trees stay standing. The blades run on the battery.
  • Roof hatch (Mechanics 3, Welding 3). The gun mounts here.
  • Roof gun (Mechanics 5, Electrical 3, Welding 3). Point with the mouse and hold to fire, or hold K. The zombie nearest your cursor lights up red and the gun swings to face it. The front passenger can shoot on the move; the driver can shoot once the truck stops. It eats loose 5.56 from your pockets or the vault.

Every build, from stock to the full kit

Blades spinning

Elon's Musk

Every Cybertruck has a bottle of cologne in the glovebox. Right-click it and pick Spritz on some of Elon's Musk. For the next in-game hour, any zombie within 10 tiles drops you and walks the other way. Five spritzes to a bottle, and they stack.

It keeps them off you. It doesn't kill them.

Musk Activated

Finding one

Two sandbox switches, both on by default:

  • World spawn: rare, in upscale neighborhoods, professional lots and luxury dealerships.
  • Build it: the Build Cybertruck recipe needs Mechanics 8, Welding 7 and Electrical 6. It rolls out next to you with the key and a nearly empty battery, so find a generator first.

Battery drain, charge time, generator fuel cost, grid charging, armor strength and everything the blades do are all sandbox options too. Playing solo, the same dials are in Options > Mods > Cybertruck.

What changed in 1.5

  • Saw blades, a roof hatch and a roof gun you can see, and the gun swings to face its target.
  • A grinder whir for the blades and a proper bite when they hit something.
  • Elon's Musk in every glovebox.
  • Steadier on the road, and far less log spam, so far less lag.

Get it

Cybertruck on the Steam Workshop · GitHub

Running a server? Add 3808581322 to WorkshopItems= and Cybertruck to Mods=.

Build 42 only.

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